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Python Tic Tac Toe -peli: 4 vaihetta
Python Tic Tac Toe -peli: 4 vaihetta

Video: Python Tic Tac Toe -peli: 4 vaihetta

Video: Python Tic Tac Toe -peli: 4 vaihetta
Video: Летний Ламповый стрим. Отвечаем на вопросы. 2024, Heinäkuu
Anonim
Python Tic Tac Toe -peli
Python Tic Tac Toe -peli

python tic tac toe peli

Tämä peli on tehty pythonilla, joka on tietokoneen kieli

Olen käyttänyt python -editoria nimeltä: pycharm, voit käyttää myös tavallista python -koodieditoria

Vaihe 1: Tuo

Tuonti
Tuonti

tkinterin tuonnista *

Vaihe 2: Juuri

Juuri
Juuri

root = Tk ()

root.title ("3T TIC TAC TOE") # Otsikko

text = Entry (root, font = ("ds-digital", 15)) text.pack (fill = X, padx = 5, pady = 5, ipadx = 5, ipady = 5) # Teksti

board = ["-", "-", "-", "-", "-", "-", "-", "-", "-"] # Hallitus

Vaihe 3: Toiminto sen jälkeen, kun olet asettanut sen editoriin, se näyttää varoitukset Napsauta Warrnigit ja anna Assambelille kaikki

# Toiminnot

player = "X" -painike = stop_game = False stop_game_tie = False

def Turn (): # Tulostus Käännä teksti.poista (0, END) text.insert (0, "{} 'S TURN".muoto (soitin))

def Exit (): root.destroy () exit ()

def Game_Over (): # Chech jos peli on ohi Check_Winner ()

if stop_game == True: Hplayer () text.delete (0, END) text.insert (0, "'{}' WINNER".format (pelaaja))

else: Check_Tie ()

if stop_game_tie == True: text.delete (0, END) text.insert (0, "TIE MATCH")

def Check_Winner (): # Tarkista onko olemassa voittaja maailmanlaajuinen stop_game

row_1 = board [0] == board [1] == board [2]! = "-" row_2 = board [3] == board [4] == board [5]! = "-" row_3 = board [6] == board [7] == board [8]! = "-" if row_1 or row_2 or row_3: stop_game = True

column_1 = board [0] == board [3] == board [6]! = "-" column_2 = board [1] == board [4] == board [7]! = "-" column_3 = board [2] == board [5] == board [8]! = "-" if column_1 or column_2 or column_3: stop_game = True

diagonal_1 = board [0] == board [4] == board [8]! = "-" diagonal_2 = board [2] == board [4] == board [6]! = "-" if diagonal_1 or diagonal_2: stop_game = Totta

def Check_Tie (): # Tarkista, onko se tasapeli maailmanlaajuinen stop_game_tie

jos "-" ei ole mukana: stop_game_tie = Totta

def Hplayer (): # Managing Käännä maailmanlaajuinen pelaaja

jos pelaaja == "X": pelaaja = "O"

else: player = "X"

def Add_Text (pos, play): # Lisää teksti maailmanlaajuinen -painike

jos pos ei ole painikkeessa ja stop_game == False and stop_game_tie == False and pos! = 9: Turn ()

def_buttons [pos].configure (text = play) board [pos] = pelaaja

button.append (pos) Hplayer () Turn () Game_Over ()

Vaihe 4: Lopullinen koodi antaa lopullisen ilmeen?

Lopullinen koodi antaa lopullisen ilmeen?
Lopullinen koodi antaa lopullisen ilmeen?
Lopullinen koodi antaa lopullisen ilmeen?
Lopullinen koodi antaa lopullisen ilmeen?

# GRID

def New_Match (): # New Match Button -toiminto globaali hallitus globaali pelaaja globaali painike global stop_game global stop_game_tie

button_1.configure (text = "") button_2.configure (text = "") button_3.configure (text = "") button_4.configure (text = "") button_5.configure (text = "") button_6.configure (teksti = "") button_7.configure (text = "") button_8.configure (text = "") button_9.configure (text = "") board = ["-", "-", "-", "-", "-", "-", "-", "-", "-"] player = "X" -painike = stop_game = False stop_game_tie = False Turn ()

# Painikkeet

Vuoro()

runko = Kehys (pää) kehys. pakkaus (sivu = YLÖS, ankkuri = NW)

frame1 = Runko (kehys) frame1.pack ()

button_1 = Painike (frame1, text = "", width = 8, height = 3, command = lambda: Add_Text (0, player), bg = 'pink') button_1.pack (side = LEFT)

button_2 = Button (frame1, text = "", width = 8, height = 3, command = lambda: Add_Text (1, player), bg = 'pink') button_2.pack (side = VASEN)

button_3 = Button (frame1, text = "", width = 8, height = 3, command = lambda: Add_Text (2, player), bg = 'pink') button_3.pack (side = VASEN)

frame2 = Runko (kehys) frame2.pack ()

button_4 = Button (frame2, text = "", width = 8, height = 3, command = lambda: Add_Text (3, player), bg = 'blue') button_4.pack (side = VASEN)

button_5 = Button (frame2, text = "", width = 8, height = 3, command = lambda: Add_Text (4, pelaaja), bg = 'sininen') button_5.pack (side = VASEN)

button_6 = Button (frame2, text = "", width = 8, height = 3, command = lambda: Add_Text (5, pelaaja), bg = 'sininen') button_6.pack (side = LEFT)

frame3 = Runko (kehys) frame3.pack ()

button_7 = Button (frame3, text = "", width = 8, height = 3, command = lambda: Add_Text (6, player), bg = 'orange') button_7.pack (side = VASEN)

button_8 = Button (frame3, text = "", width = 8, height = 3, command = lambda: Add_Text (7, player), bg = 'orange') button_8.pack (side = VASEN)

button_9 = Button (frame3, text = "", width = 8, height = 3, command = lambda: Add_Text (8, pelaaja), bg = 'oranssi') button_9.pack (side = LEFT)

frame4 = Runko (kehys) frame4.pack ()

button_clear = Button (frame4, text = "NEW MATCH", width = 13, height = 3, command = lambda: New_Match (), bg = 'violet', foreground = 'red') button_clear.pack (side = VASEN)

exit_button = Painike (frame4, text = "EXIT", leveys = 12, korkeus = 3, command = lambda: Exit (), bg = 'green', foreground = 'orange') exit_button.pack (side = LEFT)

def_buttons = [button_1, button_2, button_3, button_4, button_5, button_6, button_7, button_8, button_9]

root.mainloop ()

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